I got the idea of making these fishes from a cartoon show. These are modeled using NURBS and polygon surfaces on Maya. I also animated the fishes, using "bend deformer", and it worked pretty well.
This is an example of simple polygon modeling. Here I used Booleans to make the various parts like the head and torso of the robot.
This realistic looking wooden plank, and its cracks and twists were created using MEL.
I made this flying chrome ball using polygon surfaces on Maya. You’ll notice that my chrome ball is reflecting a big castle. Can you guess which castle it is? I used surface shader to attach a picture of that castle. The wings are animated using simple scripts which make it flap at a high frequency. This gave the wings a 'blur effect' on the final redered image.
I'm a new guy in this field of VFX and 3D Animation, and I'd be very interested to hear your comments and get your feedback on how i'm doing. Your input is greatly appreciated. Thank you.