




Here I have modeled these objects using simple polygon modeling, and used Booleans to shape the polygons for a desired look. Finally, I rendered it using "Mental Ray" in which I have used FG (Final Gather) with global illumination, HDRI (High Dynamic Ranged Imagery) and DoF (Depth of Field).
I hope you like my work. I would appreciate your constructive comments greatly.
Thanks.
6 comments:
Well Done..I was really impressed by the Water -Flow animation and the 3-d screw drivers...
hey Amrit Derghawen,
first of all thanks for your comment on my blog :p. I realy like your stuff too man!! love that global illuminated\caustics screwdriver man!
Take care and lots of luck in the future with 3d! I'm trying to Master Maya myself (with the Mastering Maya: The Fundamantals" class in 3dbuzz.com => it ROCKS!!!) so I hope that one day I'll be good enough to make money out of my hobby\passion!
take care
Joe
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hm I think the 2 posts above are spam?! Very nice spoon image btw!! I love it!
Yo, I figured out a more "effective" type of metal, that makes a good chrome but it's just.. Very CG looking, try this out, make D black, G a light gray, or a dark gray, if you want, and S, black, make shiny 4, when I say D, G, S, like that I mean, D = Diffuse, G = Glossy, and S = Specular, this should give you a more rough feel to your object. ;) Diffuse would be more of a technical term for it actually. Good luck with your 3D Amrit!
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