Tuesday, July 31, 2007
Monday, July 30, 2007
Push and Pull (WIP) : Update
UPDATE
-A
Friday, July 27, 2007
Push and Pull : First pass/stepped (WIP)
I'm back and I'm animating again. Here's something I've done today. Its my first pass, and I hope it looks okay. Dude, this is not as easy as I thought. heh.. Do let me know what you think. Thanks!
By the way, here's the 2D planning I did before making this in 3D. :)
Will post an update soon. I'm STILL playing with my timing. I may change some of the timings in my next update. Let's see.
-A
Tuesday, July 24, 2007
The Fool’s Errand, Part 2 : keithlango
-A
Friday, July 20, 2007
A cool animation video tutorial : YouTube
No doubt, this video could easily beat Keith Lango's VTS. Watch out Keith! heheh.. Great stuff. I'm sure you'll love it! Do let me know how you like it! heh ;)
Wednesday, July 18, 2007
Changed the template
As you can see, I've changed my blogger template. Its still under construction and hopefully by tomorrow, I'll manage to create a better looking header for my blog. Thanks to a techy friend, Ravikant Bargale for helping me a lot with my template. I was bored of my blog's old whitish look. I think I like this one more! :)
-A
The Fool’s Errand, Part 1 : keithlango
Now, if you are going to make a short film all by yourself then don’t even try and match this!
This being just one set from Pixar’s latest film Ratatouille! Do not even try to match this high quality! "Hell, WHY? Why shouldn't I make my short film look as cool as possible??" Well, click the above picture or click here here to read Keith's post "The Fool’s Errand, Part 1". And you'll get your answers.
-A :)
Tuesday, July 17, 2007
Golf play
-A
Colored: This one looks okay but the colors are distracting...and especially those white clouds. Don't you think?
Black and white: This one looks much better.
Friday, July 13, 2007
Will be back after this break.....
I wanna take a break from my animations. So, you'll not see anything from me for at least 2 weeks. Sometimes I start feeling really tired of everything, and some of the things in life drives me insane. So now its right time for me to take a break. I'll continue with my push-pull animation later this month.
In my break, I'll try my best not to even think about animation and animating. I'll divert my brain to some other wonderful things that God has created in this world. I know I'll miss animation..(sob!) But thats okay, I really need this break or else I'll soon be found in a mental hospital. I just don't want all this craziness around my life. See ya'll soon.
Later gator!!.... :)
-A
Mr. Bean rocks!
Thursday, July 12, 2007
Flipbook: quick little test!
For past few days I've been animating my push and pull animation in 3d. I'm having fun with it, but sometimes it really makes me tired. Today, after working for several hours in Maya, I decided to give Digicel Flipbook a try and have some fun with it. I made this quick little run test animation in about 20 minutes. Yep, just a simple cartoony, crappy looking run. Nothing too special. heh..
Saturday, July 07, 2007
Push Pull exercise.....2d planning, R&D
Cheers!
-A
And Bamm!!!... an update!
Thanks to Psekal and DJ for the comments. I tried to speed up the last action. I hope it works. And thanks to Jocelyn Cofer for her comments. Your idea of adding some moving hold in the anticipation part did work really well Joci! Thanks!
This time I've uploaded a QT file and embedded it here so that you can see its every frame. Let me know what you thing guys! I know its not perfect. I tried my best though, to make it better.
later,
-amrit
Monday, July 02, 2007
AM Tips and Tricks by Shawn Kelly : Your Animation Style
Today, I received this month's Animation Mentor Newsletter and I was reading the 'Shawn Kelly Tips and Tricks' section. He talked about style in animation. He said, First you gotta nail down the style of the animation, because the style will inform every animation decision you are going to make on that project. Timing will be based on the style, posing will be based on the style and most of all, acting decisions will all be made based on the style of the work.
Now this is really important! I must say that I was quite aware of these facts, but till now, I was kinda ignorant about style. One thing I noticed about my style is that I tend to push myself more toward cartoony side and most of the time my animation suffer badly. Where should I be restricting my acting, poses, and timing more toward realistic side, and keep things subtle, I tend to push it more toward cartoony side, which is not a very good habit. For example, in my last 11 second club animation I pushed things a bit to its limits and I shouldn't have done that. That 'June 11 second club sound file' didn't ask for any cartoony performance at all and I pushed my acting, poses and timing quite a bit towards cartoony side (not much though). Adding that cartoonyness here...Not a good idea!! I HAVE TO CHANGE this bad habit!! I'm not doing myself any good.
Let me quote what Shawn Said in his article.
Anyone who has been doing this animation stuff for a while knows that every movie has its own style. The more realistic the work, the less variance in the style, I suppose, but it still exists nonetheless, and it's important to really nail it down before you sit down and start saving keyframes.Think about Davy Jones on the big screen, Peter Griffin on TV, and Tony Hawk skating across your Playstation. They are all great animation examples, and done perfectly for their respective mediums and universes, but if you plucked any one of them and swapped them into each other's worlds, they would look ridiculous.
Tony Hawk's animation in the games are terrific. They're really well done, consisting of a great blend of complex animations that are carefully timed to be responsive to the crisp controls of the gameplay.
He pulls off his amazing tricks with great poses that blend perfectly from one to another as you try to string your skating tricks together, and then always manages to get back to its default "skating" pose.
(Unless I'm playing, then Tony always manages to end up at the "Tony just cracked his head on the side of the skate ramp" pose).So, in the world of the Tony Hawk games, that animation is perfectly done, in my opinion. However, if you took Tony Hawk and had him skating around on Davy Jones ship up there on the big screen, his animation would look very out of place and odd. For one thing, because his movements are designed in the game to be able to quickly react to your controller, he can move really fast. He'd look like a hyperfast spaz on Davy Jones ship, probably, just as the super-detailed Davy Jones would look startlingly out of place wandering around Tony Hawk's skate park.
Nail down the style of the animation first, because the style will
inform every animation decision you are going to make on that project.Nail down the style of the animation first, because the style will
inform every animation decision you are going to make on that project.
Timing will be based on the style. Posing will be based on the style.
Most of all, acting decisions will all be made based on the style of the work. Is the style really cartoony, or realistic and contained? I may have mentioned the ideas of "Representational" acting performances vs. "Presentational" acting performances in the past, but basically those ideas break down into two different art forms.
Thats very true indeed! And I should never be ignorant about these facts. From now on, I'll listen to my sound clip and at the same time I'll take the animation style into consideration, that is, much before drawing my key poses on paper and before taking my video reference. Style is really an important thing in animation. Just imagine a character from The Incredibles, roaming around in the movie Madagascar! That would look like crap! These are all very different styles of animation. In the words of Shawn, "none of them are "better" than the other, all are carefully tailored by talented artists to meet the demands, expectations, and challenges of their mediums."
In the last, Shawn said;
Oh, if anyone has a time machine and can send this article back in time to me one week ago, that'd really help me out, by the way... I really could have used it! :)
LOL!! Thats what I was thinking when I was reading his article. hehehe...... My 11 second club animation would have looked a lot better! Oh well, thats okay! Thats how you learn from your mistakes!
So, do you guys have any thoughts about this topic? You're most welcome to share them here with me. I would be glad to know what you guys think :)
Keep animating and always remember to HAVE FUN with whatever you do. Don't just enjoy the final result or your final render... learn to enjoy the whole process of animating. That way you'll never stop growing as an animator.
By the way, its raining here in New Delhi. I'm enjoying it! :D ..weeeeeeeeee...................
Cheers!
-A
And Bammmm!! Done
Sunday, July 01, 2007
Jason Ryan Animation.... I'll go for it!
Few days back, I got my first newsletter from Jason Ryan Animation. I'm really happy that Jason is starting his new tutorial service. I really can't afford to miss that. I still wonder how much it will cost, but I'm all too excited to take this course.
For those of you who don't know Jason Ryan, he is a supervising animator at Walt Disney Feature Animation and also, Jason is one of the original legendary AM mentors from when the program first started.
Here, take a look at Jason's Workflow! Its super cool!
So, I'm really excited about this and I'm looking froward to learn a lot from him!! wooooooooot!!....................
-A